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publication
Apr 26, 2026

War Games: A Frame-Based RL Environment for Long-Horizon Agents in Complex Real-Time Worlds

War Games measures whether frontier models can sustain long-horizon planning and adaptation in complex, non-stationary real-time games, with human performance as the benchmark.

research
Mar 25, 2026

Introducing Computer World Models

A theoretical framework for a learned supervisory runtime that infers machine state from continuous observation and produces two output streams: a rendered pixel surface and a guarded action stream grounded in a real host execution boundary, with Linux as the first concrete ABI.

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